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Each world has three levels, except World 7, which has two. The game consists of 20 different levels across the seven worlds comprising Subcon. Other objects that can be thrown at enemies include vegetables pulled from the ground and mushroom blocks. Unlike other Mario games, the characters cannot defeat enemies by jumping on them, but can stand on, pick up and throw most enemies at each other to defeat them. The original only scrolls from left to right, but this game can also scroll vertically in some areas. Unlike Super Mario Bros., this game has no multiplayer functionality, and no time limit. For example, Luigi can jump the highest Princess Toadstool can float Toad's strength allows him to pick up items quickly and Mario represents the best balance between jumping and strength. All four characters can run, jump, and climb ladders or vines, but each character possesses a unique strength that causes them to be controlled differently. : 3–4 Before each stage, the player chooses one of four protagonists: Mario, Luigi, Toad, and Princess Toadstool. The objective is to navigate the player's character through the dream world Subcon and defeat the main antagonist Wart. The playable characters can now also lift and throw things to defeat enemies. 2 features some enemies and items from Yume Kōjō: Doki Doki Panic. It is included as part of the Nintendo Switch Online service. It was re-released in Japan for the Famicom as Super Mario USA ( 1992), and has been remade twice, first included in the Super Mario All-Stars ( 1993) collection for the Super NES, and as Super Mario Advance ( 2001) for the Game Boy Advance. 2 was a resounding success, becoming the fifth-best-selling game on the NES, and was critically well-received for its design aspects and for differentiating the Mario series. The characters, enemies, and themes in Doki Doki Panic have the mascots and theme of the festival, and were adapted into the Super Mario theme to make a second Super Mario Bros. sequel based on Yume Kōjō: Doki Doki Panic, Nintendo's 1987 Family Computer Disk System game which had been based on a prototype platforming game and released as an advergame for Fuji Television's Yume Kōjō '87 media technology expo.
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However, Nintendo of America found this sequel too similar to its predecessor, and its difficulty too frustrating, for the nascent American market.
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2, for its mature market in Japan in 1986. in 1985, Nintendo quickly released a minor adaptation of the original with advanced difficulty titled Super Mario Bros. It was first released in North America in September 1988, and in the PAL region in 1989.Īfter the smash hit Super Mario Bros. 2 is a platform video game developed and published by Nintendo for the Nintendo Entertainment System.
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